1/3/2023 0 Comments Vray for 3d max![]() ![]() Log in to your account at to create your VR project using these cubemaps. Remember where it’s saved! You’ll need the location when you use Yulio to author your VR project. You’re done! Now any camera is set up to be rendered in stereoscopic format. Begin the render process via the Render Setup Dialog or by pressing F9. – Go to Render Setup Dialog > V-Ray > Camera – Update the output size by setting the width to 9216 (1536 x 6) and height to 1536 – Go to Render Setup Dialog > Common > Common Parameters – Make sure ‘VRay Adv’ render option is selected ![]() – Make sure the ‘enabled’ and ‘adjust resolution’ checkboxes are selected – Go to Command Panel > Modify > VRayStereoscopic Step 2: Configure VRay Stereoscopic helper – Select VRaySterescopic and place it in the scene – Go to Command Panel > Create > Helpers Category > VRay In 3DS Max®, create the VRayStereoscopic ObjectType by following these steps: – A scene that has been authored using 3DS Max® and VRay – VRay for 3DS Max® – version 3.20.02 or higher Once completed, use the output to author Virtual Reality projects using Yulio!īefore you begin, review this checklist to ensure you’ve got everything you need to get started. ![]() This guide outlines the steps you’ll need to follow to configure 3DS Max® and VRay to generate a stereoscopic cubemaps (scenes). Check out our full guide here: Using Yulio with 3DS Max®. ![]()
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